Show HN: Chess-Inspired Roguelike

(princechazz.com)

131 points | by cowboy_henk 4 days ago

27 comments

  • addandsubtract 4 minutes ago
    The AI can cheat, because it can move a blocking piece out of the way to then attack you in the same turn. Or maybe it's just something to keep in mind, but it caught me off guard.
    • smu3l 3 minutes ago
      I think the order of enemy moves is deterministic. So if piece 1 blocks piece 2 from attacking you, piece 2 can attack if 1 moves out of the way.
      • ath92 2 minutes ago
        Tapping on the prince also shows move order
  • XCSme 1 hour ago
    Can't go over 19, seems to be a lot of RNG, sometimes pieces spawn around protecting each-other and you stuck between them, so not much you can do.
    • kalx 1 hour ago
      Impossible?
      • XCSme 52 minutes ago
        It is possible, just saying that I can't do it, and there's no logic behind it.

        You just have to be lucky and stumble upon a sequence that allows you to surive.

        The RNG is seeeded though, always same seed, so you can determinarically explore all moves and find some sequences that lead to higher scores.

  • Doches 2 hours ago
    There must be something in the water! I’ve been working on a (very different) chess-like roguelike, and just released the demo. Check it out if you’re a fan of weird chess puzzles, bad chess puns, and Hnefatafl!

    https://store.steampowered.com/app/3856240/Pieces_of_the_Kin...

    • justinbeaudry 1 hour ago
      That's awesome! I've been working on nearly this exact same idea as a prototype in Godot. Looks like my work is done! ;-)
      • Doches 1 hour ago
        Ooh! I’d love to see that, or to have a chat and swap ideas. My email is in my profile if you’d be up for it.
    • selimthegrim 1 hour ago
      So, Battle Chess 2026?
      • Doches 1 hour ago
        You’ve got me; I was very much a Battle Chess addict once upon a time…
  • WillAdams 2 hours ago
    Charming!

    Reminds me of Alice:

    https://folklore.org/Alice.html

    (which I played manically until I managed _1_ perfect game of --- still have the box/disk....)

  • medbar 1 hour ago
    Looks like enemy movements are deterministic, wonder how feasible it is to script this. Was able to increase my score by 4 points trying alternate lines near the end
  • impendia 3 days ago
    This is cool!

    One suggestion: some way to tell what the enemy pieces are? Maybe a legend to the right of the board? I ended up discovering by trial and error.

  • sandgraham 1 hour ago
    Someone on the leaderboard got to 118? Would be fun to watch that replay.
    • 16 1 hour ago
      That was me. The engine is deterministic so I wrote a beam solver for it. My score should've been 208 (pretty sure it could play forever; I capped the solver at a max time limit) but I messed up one of my moves (I was manually moving the pieces instead of submitting the final move list with curl).
      • vovavili 6 minutes ago
        I would expect no less from Hacker News, good job.
      • cowboy_henk 1 hour ago
        It was a matter of time I suppose. Would love to see the solver!
  • orsenthil 2 hours ago
    Very nice. Enjoyed playing this. I know Chess, what is Roguelike here ?
  • foobarqux 2 hours ago
    What is Rogue-like about this?
    • tweetle_beetle 2 hours ago
      You're right, it's just a puzzle game. Strange to use the theme of chess and change a queen into a prince too.

      Pawnbarian is more chess-inspired than a chess themed, but actually rogue(lite)-like and very good.

      https://j4nw.com/pawnbarian/

      • j_4 6 minutes ago
        thank you for the kind words!
      • joemi 1 hour ago
        "Rogue-like" is the most over-used term these days. It now has almost no meaning, compared to what it used to mean.
  • octopus143 11 minutes ago
    well done!
  • ChessGenome 2 hours ago
    Very cool concept only annoying thing was I exited out of the instructions panel and then wanted to revisit it later but it seemed impossible
    • fidrelity 1 hour ago
      I think it can be reached through settings, then the question mark.

      Explanation of the pieces would be nice too!

  • alexhans 1 hour ago
    Fun, responsive and intuitive. Congrats.
  • fsddfsdfssdf 2 hours ago
    Well done, Claude!
    • cowboy_henk 1 hour ago
      There is some polish with Claude over the past few weeks, but we wrote the engine over 10 years ago actually. Each piece moves using a modified version of A* to simply find the shortest path to Prince Chazz (the piece controlled by the player).
  • egyptianblue 54 minutes ago
    That was a lot of fun
  • ecesena 3 days ago
    I think I found a mini bug. Say I do a score of 10. Then I change board. Then I die with score < 10. I still have 10 for that board. It makes it easy to cheat the leaderboard :) Fun game!
  • lxe 1 hour ago
    Genuinely interesting, thank you.
  • fhn 2 hours ago
    no bad but the blue and red characters, I have no idea what they are
    • joemi 1 hour ago
      I think those are bishops, and they have different colors based on which color spaces they start on.
  • 55555 2 hours ago
    This is really really awesome
  • NickC25 1 hour ago
    Big chess fan here.

    This is great!

  • docheinestages 1 hour ago
    This is amazing!
  • pjm331 1 hour ago
    great game well done i could easily play this for far too long
  • heyarviind2 4 days ago
    This is really cool, bookmarked it
  • explosionpunch 7 hours ago
    This is really fun and intuitive. Pretty, too. What did you build it in?
  • rahatkabir 2 hours ago
    i played some minutes, cool
  • Calgaryp 4 days ago
    Really fun !
  • akira_dev 3 days ago
    This is so cool bro
  • Helloworldboy 2 hours ago
    [dead]