Does anyone understand how HDMI 2.1 support is now no problem? I remember that 2.1 support in AMD's open source driver was blocked by the HDMI forum, but I haven't heard any news about them unblocking it. What changed?
It doesn't give any specifics about what changed on the HDMI Forum side, but this article [0] from June indicates that Valve worked closely with AMD to get it pushed through prior to the release of the Steam Machine (which supports HDMI 2.1 VRR).
As far as I can recall: some internal implementation documentation leaked which made the legal position tougher for them somehow to protect it as proprietary (it made sense when I heard it explained, but now I feel like I'm missing an important detail to that), and then Valve had some talks with the HDMI Forum to convince them to let it go, presumably so they could have such support integrated into Linux for their hardware (Deck, Machine, Frame, etc).
So now the HDMI Forum just doesn't really care anymore I guess.
IIRC, a non-AMD contributor was working on adding HDMI 2.1 support to Linux's AMD driver, and then AMD managed to get the HDMI Forum to see that their position was moot and was making things very awkward for AMD.
Oh this makes sense! Obviously, it can't be illegal for a non-forum-member to add HDMI support; it's just an HDMI forum policy after all, not law. That's certainly the link I was missing for this to make sense.
presumably someone at Valve said "either you do this or we will pay an open source contributor 100k a year to reimplement every spec you make for the rest of time"
what even is the alleged crime? If there was any protected IP they would be able to use the courts to sue. But that isn't happening, which suggests they know they don't have grounds. Am I missing something? Patents seem to be very much still grounds for lawsuits (even relatively baseless patents)
As a long time desktop and server user, why do I look at changelogs...
New filesystems and major changes to existing ones (large performance improvements, new features like adding better compression standards which I now know I can use, fixes to long-standing bugs which open new use cases).
New protocols like wireguard when it was new and exciting (still is now that I think of it). When that was mainlined, I knew I had some network rearchitecting to do.
New device drivers like amdgpu when it was massive news. Less so these days since most hardware is well supported, and I don't buy the absolute latest.
New kernel APIs which I can use in my programs — like landlock, when it was merged I knew it was time to improve sandboxing in some of my stuff.
Though LWN and kernel newbies do it best, already linked by others.
It's a well-formatted changelog of the most salient features of the release. Linus doesn't provide one apart from a list of added commits and merged branches, which isn't very useful unless you are a kernel developer.
=USB4STREAM for streaming data with USB4=
In addition to Thunderbolt networking, which was already supported, this release adds support for streaming data directly over a cable as well (USB4STREAM). It is very simple and basically just transfers raw packets from one host to another. The driver exposes /dev/tbstreamX devices on each side of the link that can be used to transfer data using regular filesystem operations such as read(2) and write(2):
host1 # cat /dev/tbstream0
host2 # echo hello > /dev/tbstream0
This can be useful in cases where network tooling is not available or just for existing applications like dd and cat that do not support sockets. This feature can be used at the same time with thunderbolt_net so they don't rule each other out, and it allows multiple streams to be created.
I look for wake from sleep fixes, nvidia the primary offender there (they have at least two bugs affecting it across several driver versions). But my intel wifi driver (BE200) also has an apparent hard lock on wake. Looks like this particular release doesn't have any fixes for me, though claude says its not the full change list.
I think it is mostly "marketing" for Igalia's services. If you want to pay people to do "stuff" in Linux and adjacent projects like Mesa, Igalia seems very competent.
I'd say mostly sys admins type users that want to stay on top of things?
I install Linux on a wide variety of hardware for both work and personal reasons.
I don't read the detailed changelogs religiously but after years of paying some attention to them I can understand most of it and see where the industry is investing developer efforts, what cool new hardware is gaining support and what new security or performance features people are focusing on.
I don't think there is much too it, it's a consulting firm. Would you hire a consulting firm with an empty tech blog portifolio? It's ticking a box, it's stating it's a consulting firm in tech, that it's target audience are companies with Linux machines etc...
It's more than that: free and open support for HDMI 2.1 in general. Previously it was only proprietary implementations that didn't leak the spec which were allowed. AMD is just the only one that has really good open source drivers which can benefit from it, and didn't work around the problem by converting HDMI to DisplayPort in a proprietary on-board GPU chip.
I ran fiber optic HDMI from my office to my living room for 4K120 HDR+VRR couch gaming with no added latency or loss in quality. Works great. My LG C1 even supports FreeSync so VRR even works, but I have to route the HDMI directly to the TV. My receiver does not support FreeSync and only supports HDMI VRR. Presumably with this patch I will be able to run HDMI 2.1 VRR through my receiver and not have to treat my desktop as a special input.
It's just nice when technology is not hampered by nonsense.
I can tell you mine does: a Corsair XENEON 27QHD240. Or the somewhat popular and badly named Acer Nitro XV275K P5biipruzx
I'd say it's usual for displays released in the 2-5 years old range. HDMI 2.1 got somewhat quick monitor support for consoles, but search for "first DP2.1 monitor" gets results from 2024
I have been using HDMI to game on TV for most or all of my adult life. Mostly console gaming. A few years back I built a dedicated gaming rig, but I still use it with a controller from my couch connected to a TV.
So this is a win for couch gamers and open source in general.
> DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.
> User-space programs can use the DRM API to command the GPU to do hardware-accelerated 3D rendering and video decoding, as well as GPGPU computing.
The Direct Rendering Manager is useful for any Linux user who wants to display things on a monitor (unless you're happy with like 640x480 VESA, in which case maybe you don't need it)
[0] https://www.digitalfoundry.net/news/2026/06/valves-hdmi-2-1-...
So now the HDMI Forum just doesn't really care anymore I guess.
Update - Happily eating the downvotes on this one.
I’m sure it will hurt my 11k internet point account.
What type of info do you get out of this for those who read this? So i can glance your insight?
New filesystems and major changes to existing ones (large performance improvements, new features like adding better compression standards which I now know I can use, fixes to long-standing bugs which open new use cases).
New protocols like wireguard when it was new and exciting (still is now that I think of it). When that was mainlined, I knew I had some network rearchitecting to do.
New device drivers like amdgpu when it was massive news. Less so these days since most hardware is well supported, and I don't buy the absolute latest.
New kernel APIs which I can use in my programs — like landlock, when it was merged I knew it was time to improve sandboxing in some of my stuff.
Though LWN and kernel newbies do it best, already linked by others.
This is a well-formatted changelog of the changes that Igalia has contributed to the release, AFAICT.
KernelNewbies publishes a much more general summary of changes (it is much longer than this one).
https://kernelnewbies.org/LinuxChanges
https://kernelnewbies.org/LinuxVersions
This new thing is pretty cool :
https://lwn.net/Articles/1078068/ https://lwn.net/Articles/1078539/
I install Linux on a wide variety of hardware for both work and personal reasons.
I don't read the detailed changelogs religiously but after years of paying some attention to them I can understand most of it and see where the industry is investing developer efforts, what cool new hardware is gaining support and what new security or performance features people are focusing on.
Per @sph, as Linus provide no changelog, seems like the firm is putting it together for others
ty for sharing
All my monitors support DP, my GPU has more ports for DP ...
I am genuinely interested as I've never even considered using HDMI for my Desktop.
It's just nice when technology is not hampered by nonsense.
I'd say it's usual for displays released in the 2-5 years old range. HDMI 2.1 got somewhat quick monitor support for consoles, but search for "first DP2.1 monitor" gets results from 2024
TVs.
So this is a win for couch gamers and open source in general.
> DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.
> User-space programs can use the DRM API to command the GPU to do hardware-accelerated 3D rendering and video decoding, as well as GPGPU computing.