9 comments

  • weakened_malloc 1 minute ago
    Unfortunately, this is only going to push Sony/Nintendo/MS more towards cloud gaming. AI enabling these amazing reverse engineering efforts and democratizing access to gaming is amazing, and preventing vendor lock in is always something I'll support. However it's hard not to see them pushing gamers towards needing to play games on cloud only, preventing these kind of things happening.
  • vuurmot 1 minute ago
    GTA 6 is releasing on PS5 right? Who is going to pay a single cent for software if everything can be ripped day 1? Countries with a huge stake in the software industry are going to get crushed?
  • lewelove 9 minutes ago
    You will own everything and be happy.
  • someperson 1 hour ago
    It's always nice to have local git clone backups/mirrors of these projects because they may eventually be taken down through legal threats eg, Yuzu and Ryujinx.

    Eg. https://torrentfreak.com/nintendo-wipes-out-400-switch-emula...

    • orionblastar 34 minutes ago
      Keep them in a private GitHub repository so Nintendo can't see them. Slowly release it to different Githubs on a different account.
      • jojobas 0 minutes ago
        Self-host gitlab in darknet.
  • causesothere 17 minutes ago
    I always wonder who the folks who build these things are. If they become too popular, it seems like a good way to have the government pay you a visit you will not enjoy. But they also seem like technically interesting problems to solve. Glad someone is out there preserving these games in any case.
  • dukodk 22 minutes ago
    Are we gonna get a PC port of GTA 6 on day one?
    • piskov 4 minutes ago
      Xbox cloud or whatever it is called will stream this without an actual xbox
    • marak830 20 minutes ago
      Wrong firmware is being worked on, you would need a version of the firmware that GTA6 is being targeted towards to have a vuln found.
  • emkoemko 32 minutes ago
    is this like the WINE approach?
    • Xirdus 19 minutes ago
      Halfway between Wine and Rosetta. The binary itself gets modified, but both source and target are x86 so no transpilation.
  • dsedgwick 20 minutes ago
    Since the PS5 is already x86-64, the main friction point here is likely the proprietary graphics API rather than CPU instruction translation. I wonder if they handle GNM command buffers by pre-compiling them into Vulkan during that static relinking phase or if there is still some runtime interception happening when the game tries to queue those draw calls.